terça-feira, 14 de julho de 2009
High Elves
The elves are nearly immortal, expected to live for about 2500 years, and their Mages are among the best in the world. They have split into three factions: The High Elves (Asur) live on the island-continent Ulthuan; the Wood Elves (Asrai) live in the Loren Forest, in the Old World, and the Dark Elves (Druchii) live in Naggaroth, in the New World. The latter are the sworn enemies of the Asur. In the Warhammer Fantasy Battle tabletop wargame, Elf armies are generally small and although lightly armoured their soldiers are generally braver, quicker and more skilled than those of other armies.
The High Elves for the main part confine themselves to Ulthuan, though they have colonies across the known world, and their ships are the finest that sail upon the waves. Ulthuan itself is split into a number of smaller kingdoms, each ruled by a Prince. Together these Princes form a council, and it is they who decide which Elf among their kind shall be crowned as the Phoenix King, the co-ruler of all the Asur.
History
Bel-Shanaar the Explorer
A new Phoenix King was chosen, named Bel-Shanaar, later titled “The Explorer”. Under his kingship the Asur rebuilt and flourished, and explored and colonized the world. For a time peace ruled. Malekith grew to be a great warrior and explorer, and was Bel-Shanaar's ambassador to the Dwarfs.
During this time, the Cult of Pleasure arose. At first it was seen as a harmless pastime, a way for the nobility to better enjoy the aesthetic pleasures of life. But soon its true nature became clear; the cult was devoted to the Chaos god Slaanesh. Malekith swore to eradicate the cult and, for a time, the people of Ulthuan gave him their gratitude. In the end, Malekith claimed that Bel-Shanaar himself was a member of the cult. Malekith then assassinated Bel-Shanaar with an undetectable poison, and claimed that the King had committed suicide rather than face the shame of interrogation. While his followers massacred the unarmed Elf Princes, Malekith prepared to enter the Flame of Asuryan, confident that, like his father before him, he could endure the ordeal. But Asuryan would not suffer one so polluted and evil. The flames set Malekith's flesh alight, burning him horribly. All but crippled, Malekith barely managed to cast himself out from the flames to be carried away by his followers, who feared the wrath of Asuryan for their deeds. Morathi nursed her son, and helped encase him within a suit of magical armour that would disguise his scars and lend him mortal strength. The depths Malekith had stooped to suddenly became clear: His mother was the high priestess of the Cult of Pleasure, and together they had coveted and attempted to overthrow the Phoenix Throne.
Caledor I the Conqueror
Civil war gripped Ulthuan. Imrik, the prince of Caledor, was chosen and crowned to oppose Malekith. He gathered an army of pure elves, and upon his coronation took the name Caledor the First. Caledor was a silent and resolute elf, but he was also a mighty leader, and unequaled warrior. He united the Elves and personally defeated Malekith. As part of a final, desperate plan; Malekith attempted to collapse the vortex created by Caledor Dragontamer, thus releasing the minions of Chaos fully into the world again. The apocalyptic plan failed, and in the magical backlash, Caledor Dragontamer and the mages stuck in the Isle of the Dead overcame their prison and disrupted the spell; Consequently, large portions of Ulthuan sank beneath the sea. This is the event known as the 'Sundering'. Malekith, along with Morathi and their followers, used their magic to transform the great northern cities into the huge floating 'Black Arks', which are mobile fortresses created to plague the oceans of the Warhammer World. They traveled to the western lands known as Naggaroth, by means of the Black Arks.
The Asur retook the Blighted Isle toward the closing of the war: Caledor went to the Shrine of Khaine, but ultimately, though he felt its call, refused to draw the Sword of Khaine, even though he knew it would give him the power to destroy Malekith and the Dark Elves once and for all. As his fleet headed for home, Caledor’s ship was swept away by a freak storm and landed on the coast of Naggaroth. Morathi alerted Malekith to this turn of events, who set a fleet of corsairs the task of finding and capturing Caledor. As their ship drifted, it was caught and boarded by Dark Elf pirates, against whom Caledor and his men fought off desperately. However, in the end, the Dark Elves were too many, and the crew were annihilated. Wounded and surrounded, Caledor jumped into the sea in full armour, choosing a quick death by drowning, rather than face the long, slow, torturous end Malekith would inflict on him if captured. A tragic ending, for the great king, Caledor...
Caledor II the Warrior
Caledor's son ascended to the throne, taking the title Caledor II. Unlike his father, Caledor II was arrogant and foolish. When the Dark Elves sought to inflame the Asur-Dwarf relations, Caledor II's arrogance only worsened the situation. The Dark Elves began raiding Dwarf trade caravans, disguised as High Elves, the Dwarves demanded an explanation and recompense for their loss. Caledor arrogantly replied that he did not answer demands but granted pleas and send the Dwarf emmisaries away with nothing. The Dwarf High King, Gotrek Starbreaker, replied he made no plea to elf, man or god and demanded twice the weregeld price for the implied insult. Outraged by this, Caledor had the Dwarf emissary sent back with his beard shaved off: the ultimate insult in Dwarven culture. This atrocity sparked off the War of the Beard, a millenia spanning conflict that saw the empires of the Elves and Dwarves crumble into ruins.
Dwarf armies started to attack the Asur colonies all across the Old World. Arriving from Ulthuan, Caledor II took personal command of the Elf armies. He slew the Dwarven King Gotrek’s son, Snorri Halfhand, and routed many dwarf armies. At the 14th siege of Tor Alessi, the war reached its conclusion. Caledor II allowed the Dwarves to enter peacefully, but the Dwarves attacked instead. The Asur claim Caledor II refused to slay Gotrek to preserve some hope of peace. The Dwarves claim Caledor II was simply arrogant who habitually squandered the few opportunities for peace that occurred. The Dwarves claim that Caledor II was killed by High King Gotrek at Tor Alessi after Caledor II charged straight into the heart of the dwarf army unsupported. According to the Asur, however, Gotrek fought his way to Caledor and killed him at the centre of the field. Gotrek returned to Karaz-a-Karak with the Crown of the Phoenix King, having taken it from Caledor's corpse as recompense. It remains in Dwarf hands to this day.
Caradryel the Peacemaker
As the High Elves planned to launch a suicidal attack on Karaz-a-Karak to recover the Phoenix Crown, word came that Malekith had initiated a new invasion of Ulthuan. Having learnt the error of hereditary kingship, the Asur's next choice for Phoenix King was the pragmatic Prince Caradryel. Caradyrel recalled the Elven forces from the Old World to deal with the Dark Elves, thus abandoning the few remaining colonies who had refused to return to fend for themselves against the Dwarves. The survivors of these migrated to the forest of Athel Loren and became the Asrai, or Wood Elves, slowly integrating themselves with this sentient forest and its denizens.
Not being a warrior, Caradryel appointed a number of skillful generals to battle the Dark Elves. Because of his foresight, the Druchii were held at bay in the northern provinces for much of his reign. Despite the numerous efforts of Malekith's assassins to kill him, Caradryel survived and was remembered as a wise and noble king. After a rule of over 700 years, Caradryel the Peacemaker became the first Phoenix King who did not die in battle: instead, Caradryel died peacefully in his sleep.
Tethlis the Slayer
For their next king, the Asur chose a warrior noble of Caledor, one who would seek to end the threat of Naggaroth for all time. His name was Tethlis and he loathed the Druchii with a passion, for they had killed his family and friends when he was but a child. At the start of his reign, the Dragons of Caledor began to succub to a strange malaise, making them difficult to summon to war or even awaken from deep slumbers, and so Tethlis had to find new ways to compensate for the loss of these mighty beasts in his army. He began to train more and more soldiers, until he had rebuilt the Asur armies to a strength not seen since the time of Aenarion.
When this was complete, Tethlis launched the Scouring, a decade-long campaign to drive the Dark Elves out of Ulthuan. The armies of Ulthuan and Naggaroth waged war against each other for centuries, with both sides changing from attackers to defenders in the course of a single battle. The war reached heights of ferocity not seen since the days of the Sundering, as seen at the siege of Griffon Gate, where a Druchii army was ambushed by Tethlis's forces: only a counter attack led by Malekith himself was enough to save the Dark Elves from destruction, or the siege of Tor Lehan, where both the Asur and Druchii forces wiped each other out down to the last Elf: there were no survivors. After many years, Tethlis pushed the Druchii back into Nagarythe. He laid siege to Anlec and when it fell, gave the order for all Druchii prisoners- men, women and children- to be put to death: an action which only inflamed the hatred of the Dark Elves.
In his 303rd year of rule, he led a great armada to the Blighted Isle where he inflicted a mighty defeat upon the Druchii: he also found the armour of Aenarion himself and had the great heirloom passed onto the descendants of Morelion, Aenarion's son by his first wife. He later died under mysterious circumstances: some claimed that he was slain by a Dark Elf assassin hiding among the bones surrounding the Sword of Khaine, others that he attempted to draw the weapon and as it began to come free, he was murdered by his own bodyguard, who feared the unleashing of the sword's terrible power. Whatever the truth of the matter, Tethlis did not return from the Blighted Isle and the Asur armada sailed home.
Bel-Korhandis the Scholar King
After the great cost in Elven lives, the Asur chose a more peacefully inclined ruler. They compromised, and chose a wizard prince of Saphery, Bel-Korhandis. His relatively unremarkable rule was marked by one notable event: the building of the Tower of Hoeth, the greatest library and repository of magic and knowledge in the world. The King died shortly after its completion, and was buried beneath the Tower's foundations. It is claimed his ghost still wanders the Tower, offering wisdom and advice to scholars in need of it.
Aethis the Poet
After Bel-Korhandis came Aethis, also of Saphery. During his rule, art bloomed and music was heard through Ulthuan, combined with a great sense of joy, as rumours spread that the Dark Elves were all but extinct and Malekith himself had finally died. It was during this time that the shrinking number of births was first noted and that the elves were diminishing. During this time, Dark Elf infiltrators sneaked back into Ulthuan and the Cult of Pleasure spread once more: in the end, several Swordmasters of the White Tower were sent to investigate, and a long and bloody war was waged in secrecy between the Swordmasters and the cultists. Ultimately, Aethis’s High Chancellor, Girathon, was unmasked as a Dark Elf spy. Girathon chose to fight rather than come quietly, and in the struggle drove a poisoned dagger into Aethis's chest. Thus was the Phoenix King slain by a man he trusted as a friend.
Morvael the Impetuous
Next came Morvael, High Loremaster of the White Tower. He was not well versed in statecraft or warfare. A punitive attack on Naggaroth to avenge Aethis's murder was massacred (an event the Druchii fondly refer to as "The Day of Blood"), and word of its failure spread panic across Ulthuan. It transpired that, far from being an extinct race, the Dark Elves had simply been amassing their strength for a return to hostilities with the Asur, and Malekith took advantage of the reduced military presence to once again assault Ulthuan. Having learned from his mistakes, Morvael appointed Mentheus of Caledor as his field commander of the Asur armies, and introduced the levy system, requiring that every elf spends part of the year as a soldier. As Mentheus won the war, Morvael became ever more despondent for the high cost in Asur lives, and was driven deeper into paranoia and insanity through horrific nightmares Malekith's sorcery inflicted on him. During the final assault on Anlec, Mentheus’ forces took the castle, but Mentheus himself was killed: his dragon, Nightfang went berserk and broke the back of the Druchii armies, and the survivors fled back to Naggaroth, Malekith in the lead. Weary beyond bearing, Morvael committed suicide by walking into the Flames of Asuryan once again.
Bel-Hathor the Sage
Once again the Asur found themselves leaderless during a time of war. The clear candidate, Mentheus of Caledor, was dead, and none could agree on a suitable replacement. In the end Bel-Hathor, a wizard prince of Saphery was chosen and crowned. He was chosen because many in the Elven court believed that he could easily be manipulated to their own ends. They were proven wrong, and Bel-Hathor became a ruler as famed for his resolve as for his wisdom. The most notable example of this was his refusal to agree to an invasion of Naggaroth: while he was aware that the High Elves could likely destroy the Dark Elves in their weakened state, he feared that such a bloody and bitter war would leave so many dead that the extinction of the Elven race would be assured. For the sake of his people's survival, he chose to leave the Dark Elves be and not continue the war.
After many years of raiding by Norse tribes, the Elves began to hear of the human Empire in the Old World, and became uneasy. Bel-Hathor decreed that no human would be allowed to set foot on Ulthuan, but sent Finubar of Lothern to investigate what had become of the Old World in the Asur's absence. Finubar sailed to the Old World and found that the humans had some measure of civilization, and rediscovered the Asrai of Athel Loren. He opened relations with the Empire, Bretonnia and even the Dwarfs. He returned to Ulthuan with his knowledge and Bel-Hathor revoked his decree, causing trade to flourish. After 548 years of rule, Bel-Hathor the Sage died peacefully.
Finubar the Seafarer
Bel-Hathor’s successor, Finubar, is the current Phoenix King. Under his rule, trade has flourished, and Ulthuan survived the last Great War against Chaos, with help from the twins Tyrion and Teclis. At present, Finubar leads the Asur against Malekith's latest invasion.
Citizen Militia
Spearmen & Archers
The majority of warriors in the armies of the Asur are citizen militia rather than professional soldiers. This militia is a form of part-time army in which all take their turn to serve, every Elf providing his own wargear in defence of his home and his country. When he is inducted into the citizen levy, a keen-eyed Elf will begin his training in the ranks of archers. Lacking the battle experience of his older brethren, he fights from a distance - experiencing the carnage of war from a relatively safe place.
As his familiarity with the horrors of war grow, he will eventually be promoted to the rank of spearman. This is the senior arm of the militia, and is expected to fight bravely in the main line of battle. With the decades of battle experience behind him, an Elf can don the famous armour of a spearman and join his fellow Elves in the rigorous training needed to fight efficiently as one body with one mind.
Lothern Sea Guard
The Eataine province does not field a citizen militia as all the other provinces do, instead contributing the Lothern Seaguard to the Phoenix King's army. Unlike the normal levy, they are not only called up in times of need, but remain at arms at all times.
The riches of the High Elves are great, and the legends greater still, so there is never a shortage of villainous cut-throats who will stoop to any depth to steal their way into its fair capital and plunder its ancestral wealth. The Seaguard patrol the shores around Lothern and man the batteries of "Eagle's Claw" bolt throwers that overlook the harbour. They also form a corps of marines to crew the many sleek vessels of their fleet that circle the world in its long patrols. As space is always at a premium on board ship, the Seaguard are traditionally armed with both bow and spear, allowing their commanders to fight with twice the strength their small numbers might suggest by appearance.
Cavalry of the Asur
Silver Helm Knights
Silver Helms are the sons of High Elven nobles. They fight on horseback in defence of their nation. They are traditionally medium cavalry, fighting with light armour and lances on barded elven steeds, however they can be upgraded to have heavy armour, and shields. Their strength lies in the number of elves they can bring to the battlefield and the speed in which they strike.
Ellyrian Reavers
Light cavalry from the province of Ellyrion. They frequently use bows (either as a replacement or in addition to their spears) to harass their foes, on unbarded elven steeds. They are exceptionally skilled riders and can shoot their bow in all directions, including behind. This makes them excellent in game terms for causing general disruption in a hit and run style.
Dragon Princes of Caledor
Long ago, they ruled the skies upon the backs of the great drakes, but now the dragons sleep and they ride to battle on horses instead. Proud, arrogant and extremely skilled, they are the elite heavy cavalry from the province of Caledor: they refuse to dip their banners in honour of the Phoenix King before battle, and the phrase 'Prince of Caledor' is often used as an insult in Ulthuan to describe an arrogant and egotistical individual. They wear suits of Dragon Armour which are as resilient against heat as dragons' hides. There are very few Dragons left in the world and they can seldom be roused. Imrik, the Dragonprince is probably one of the last Dragonprinces that is actually riding a Dragon. It has been prophesised that a great battle will come, where the Dragon Princes will ride to war on the back of the great drakes one last time.
Elites of the Asur
Sword Masters of Hoeth
There are many ways to travel the path of wisdom. Some fast and meditate for years, others study obscure and arcane tomes, but for a few their true path lies in martial prowess. These are the Swordmasters, though they are not only experts with a blade; they also learn to fight with their bare hands or with any other weapon they can reach, especially their finely balanced ceremonial greatswords.
The centre of their cult is the White Tower Of Hoeth, at the heart of ancient Saphery. Here they study the secret ways of battle, honing their bodies and skills to unbelievable levels. Some say they can cut a candle in half without disturbing the flame, others that they can fight in complete darkness, guided only by the faint whisper of their foe's breathing.
These expert warriors are the Guardians Of The White Tower and serve as protectors of the mages and scholars who live and study there. But the Swordmasters are not hermits; part of their duties is to serve as messengers for the Tower's masters, and to this end they travel regularly throughout Ulthuan, guarding travelling scholars or seeking out information to enrich the vast store that resides in the White Tower.
In battle they are deadly opponents, eager to practise their legendary skills on real enemies, in an arena where there is no room for second best. This is the true test of mettle, skill and honour that they eagerly seek out.
Shadow Warriors
Even in times of relative peace, the Shadow Warriors are never at rest. They constantly patrol the barren shores and bleakest hills as they watch for the inevitable Dark Elf raiders; the evil Druchii who sank their homeland beneath the waves and who slaughter their kin. It is little wonder then that battles between the two races are bitterly fought with no quarter asked or given.
Tainted by their association with the Witch King and the violent madness of Aenarion, the survivors of Nagarythe are a very different type of Asur. Since the destruction of their lands, they have been a rootless people, drawn to fighting and unable to settle down to more peaceful tasks. They are intense and brooding, proud and warlike, and this has made them little trusted by their fellow kin of Ulthuan. Despite this, they are among the most loyal subjects of the Phoenix King and the tales of their daring and dangerous exploits are many in number. It is an unusual Elf indeed who has not heard of their valour. Though they are wilder and perhaps more vicious than the rest of the High Elves, it is because of their truly tragic past rather than innate cruelty. Given the bitter and war-wrecked times through which they have lived, this is a flaw that is easy to understand. Even so, there are those in the court of Ulthuan who whisper the long war has left the Shadow Warriors more like their Druchii foes than they would dare admit.
The leader of the Shadow Warriors is the so-called 'Shadow King', Alith Anar. Alith was the youngest son of House Anar, who rose to prominence in the Sundering. His destiny was sealed after the Battle of Dark Fen: at this battle, a force of vastly outnumbered Nagarythe warriors loyal to Caledor I fought against Morathi's private army. After his father, Eolaran, was killed by Morathi's general and the loyalists routed, Alith led the survivors back to his family's castle, only to find Malekith had attacked it in his absence: dozens of the elderly, women and children had been slaughtered without mercy. Alith also learned from the few survivors that his grandfather had died in the dungeons of Anlec, tortured to death on Malekith's orders. At this, Alith and his warriors swore an oath they would never rest until the Witch King and the Dark Elves were destroyed: thus were the Shadow Warriors formed. Alith's exploits against the Druchii are legend: most famous is the tale that he snuck disguised into the court of Naggarond, danced with Morathi under Malekith's nose, then escaped Naggaroth after stealing the Stone of Midnight, a flawless diamond given to Morathi as a wedding gift by Aenarion. Tales like this give the Shadow Warriors hope in the long war, who still claim Alith is alive and continuing his fight against Malekith and the Druchii.
Phoenix Guard
Of the many great warriors of the High Elves, the most fearsome are the silent guardians of the Shrine of Asuryan. Known as the Phoenix Guard, the main duty of these warrior monks is to protect the island shrine and all those who make their pilgrimage there. Particularly important is the eternal flame, through which the chosen candidate for Phoenix King must walk in order the receive the Asuryan's blessing.
The secret behind the unnatural silence lies in the Chamber of Days, a secret room whose walls blaze with words of flame, written on the naked walls themselves. These tell the histories of all the Phoenix Kings who have ever lived, and also those who are yet to come. It foretells the death of each, and their successors and predecessors. Any who gaze upon these terrible words must swear a magical oath of complete silence from which they can never be released. This knowledge of their fate wipes away any joy or other expressions from these warrior priests, their faces set instead in grim expressions of doom. In battle, they can always be found where the fighting is in its most desperate state, knowing in advance if they shall fall or if they shall be victorious.
When a Phoenix King dies, the Phoenix Guard are always there, appearing suddenly and without warning to bear away the body of their king to the White Ship. Once a new candidate for the Phoenix King has been selected, they escort him safely to the Shrine of Asuryan to undertake the ritual of rebirth as the new Phoenix King.
In battle, the Phoenix Guard fight with their ceremonial halberds, clad in cloaks of embroidered fire that echo the sacred flame of Asuryan. They move throughout the battlefield in utter silence, accompanied only by the beat of a solemn drum. This unnatural manner is deeply disturbing for their enemies as even the direst of wounds will not make them cry out. Although they are named the Phoenix Guard they do not actually guard the Phoenix King. That right belongs to the White Lions of Chrace.
White Lions of Chrace
Ever since the time of Caledor the First, the closest bodyguards of the Phoenix Kings have come from the wildest forests of Chrace. The people found here are the bravest of the young Elves of Chrace, chosen for the honour of serving the Phoenix King by ancient rites. Not all are considered worthy to serve, and each must demonstrate his skill and bravery by tracking down one of the fierce beasts that roam the barren mountains and dark forests of the land, the white lions. When they find one they must kill it through hand-to-hand combat and takes its pelt. Those that have proved themselves wear the cloak of the white lion as a sign of their undoubted courage and may serve the Phoenix King as one of his bodyguard.
In battle, the White Lions use the traditional woodsman's axe of Chrace, a finely crafted weapon which is said to be sharp enough to hew a tree or a man in half with a single strike. The white lions were chosen to be the pheonix king's body guard after they saved his life.
War machines of Ulthuan
Lion Chariots of Chrace
The lion chariots of Chrace are the more brutish and savage of the two high elf chariots. The crew manning the chariot are "the White Lions" or less commonly "the hunters of Chrace". The chariots superior design allows the crew to use their huge axes to cleave foes in half. Unlike the elven steeds of the Tiranoc chariot, the White Lions are more than capable of breaking the most determined shieldwall and tearing into the foes behind it with tooth and claw.
Tiranoc Chariots
A few charioteers are all that remain of the ancient way of war of the Tiranoc nobility. In ages passed, the coastal plains of their realm were full of herds of noble steeds and racing charioteers. The warriors competed with each other to see who could ride the fastest, or loose the most accurate arrow from the back of their speeding chariot. Then the Sundering came, and the once fair land of Tiranoc sank below the waves of Ulthuan's sea.
Not all was lost however. Indeed, many of their finest warriors were elsewhere, fighting against the evil minions of the Witch King. In this way they were able to preserve their traditions and skills, but it was an embittered few that returned to their drowned land. Since then, they have spent their time tending their herds and preparing for battles. They serve in any of Asur's armies, especially those that fight the Dark Elf kin, and will travel many days and nights to join a force on the road to war.
The "Eagle's Claw" bolt thrower, as the repeater is usually called, is a versatile weapon and by far the most common of these devices. It is lightly made, though sturdy and strong, and is practical and portable. This makes it highly adaptable and it is widely used both on ship and on shore. In fact, the same individual weapon can be used in either location as they are designed to be taken from their mountings and carried with the Lothern Seaguard when ever they venture forth.
In battle, the "Eagle's Claw" can shoot either a single bolt or a hail of steel-tipped death. This flexibility allows the armies of Ulthuan to halt enemies, whether they are heavily armoured knights or teeming hordes of rabble.
Creatures of Ulthuan
Dragons
In days long gone, there were many Dragons to be seen, riding the thermals of the mountain ranges, from Eataine in the south to Chrace in the north, and fighting alongside heroes of the age. The largest nests of Dragons were in the mountains of Calendor, and the Asur of that realm were known as Dragon Princes. And rightly so, as they rode these majestic and fearsome beasts to war and vanquished all who challenged them.
Now the Great Hall Of Dragons lies almost silent. It is filled with the great forms of wyrmkind, but all are deep in slumber, the sound of their rasping breath filling the air. When times of danger are upon the Asur of Calendor, they try to rouse a few from their sleep, but it is an ever greater task. 'Not in a Dragon's age' is a common phrase among the Asur, and it has been many years since more than a handful rode the skies into battle.
However, when they can be awoken from their deep slumber, they are terrible to behold. The light catches their glistening scales before they spread their mighty wings to blot out the sun and light the world with their fiery breath. They are huge and terrifying monsters with a cold, alien intelligence which fills sane folk with dread.
Magic of the Asur
Whilst lesser races must study magic in its corrupted, broken form, High Elf Mages harness its power as pure, mystical energy. The minor spells of the Asur, those Lores of Magic taught to Men by the legendary High Elf Mage Teclis, are but a pale reflection of the power that can be wielded by an Asur fully trained in the magical arts at the White Tower.
The ebb and flow of the winds of magic are the Asur's to command, summoning great energy into themselves or denying it to the enemy. The tumultuous eddies of magic can be smoothed, and used to alter the High Elf's material realm, while the most accomplished Mages can enter the realm of magic and leave behind their physical shell.
Before a promising youngster is taught the dangerous path of a True Mage, he will be shown some simple prayers and enchantments to bring down the blessings of the divine Isha. These are far less dangerous for the caster and can be safely employed by even the most untutored talent.
These blessings are of no real use on the battlefield, intended as they are to help the apprentice in his daily tasks and to relieve the simple Elven folk of some of the drudgery of their daily chores. However, they allow the Mage tutors to easily assess the potential of their charges and show which of their number is favoured by the High Elven gods. So it is that Mages can perform all manner of tricks and illusions when in a lighter mood, and never need the help of mundane servants. It is even said that the Elven farmers and labourers who live near the majestic White Tower of Hoeth never plough their own fields as every year there is another crop of novices eager to test and demonstrate their skills.
The High Elves may use any of the normal eight lores of Magic, but also have their own list of High Magic which only they can access. In addition, Teclis may choose to use any lore during battle and has knowledge of all the spells in it.
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